AI Insights · Timothy · January 2022
Top 5 Voxel Games on iOS in Brazil: Q4 2021 Performance
An overview of the performance metrics for the top 5 voxel games on iOS in Brazil during Q4 2021, including downloads, revenue, and active users.
During the fourth quarter of 2021, the top five voxel games on iOS in Brazil showcased varying trends in downloads, revenue, and active users. Here's a closer look at their performance:
MultiCraft — Build and Mine! had a dynamic quarter with weekly downloads beginning at approximately 5.4K and experiencing fluctuations, ultimately peaking at about 6.9K in the final week of December. The active user base saw a steady increase from 17.9K at the start of the quarter to 22.9K by the end, indicating growing engagement.
Block Craft 3D: Building Games experienced a moderate increase in weekly downloads, starting around 4.9K and reaching up to 4.2K by the end of the quarter. The weekly revenue exhibited a similar trend, with earnings peaking at $626 in mid-October before stabilizing around $185 by late December. Active users showed a slight decline initially but recovered towards the end, closing the quarter with approximately 31.0K users.
Kawaii Planet Craft saw its weekly downloads peak at 8.5K in mid-October, followed by a gradual decline to around 1.6K by the end of December. Revenue followed a similar pattern, with the highest weekly earnings of $72 in mid-October. Active users mirrored the download trend, peaking at 7.1K and then stabilizing around 3.0K.
Kawaii World - Craft and Build maintained a steady performance in weekly downloads, beginning at 2.5K and closing the quarter at 3.0K. The active user base remained relatively stable, starting at 6.6K and ending at 7.3K, indicating consistent user engagement throughout the quarter.
Crafty Lands experienced a slight decline in weekly downloads, starting at 2.7K and ending at 2.4K. The weekly revenue showed a slight fluctuation, peaking at $772 in early November and stabilizing around $663 by the end of December. Active users also saw a slight decrease, starting at 4.4K and closing at 4.5K.
These insights were obtained from Sensor Tower, where more detailed analytics can be found. The voxel games market on iOS in Brazil demonstrated diverse trends across different metrics, reflecting varying levels of user engagement and monetization strategies.